Archive for April, 2010

Rs Questing Guide-1.2.13-2 Plague City

Monday, April 26th, 2010

Bravek is in the first big house north of where the sewer hole you came in from
was. Go to the central room of the house. Attempt to open the door into Bravek’s room
and you’ll be stopped by the Clerk at the counter. Tell her it’s urgent, and she’ll let you in.
Speak with Bravek. He has a headache, and needs you to make the cure before
he can help you. He’ll then hand you a note on how to make the antidote. Read it, and
follow the direction:
1) – With your Chocolate dust, use it on the bucket of milk.
2) – Add the Snape grass to the bucket to get the hangover cure.
Once you have the potion, give it to Bravek. Tell him that the Mourner won’t let you
inside the house. He’ll then give you a search warrant allowing you to search the house.
Head back to the boarded door and head in this time (open the door twice). Head
down the stairs and talk to Elena inside the jail cell. She’ll tell you that you need a key in
order to unlock the cell door.
Climb back up the stairs. Locate a barrel in the house and use the key on the cell
to free Elena. She’ll thank you and will go back to her father shortly.
To finish this quest, head back down the sewer hole and talk to Edmond. He’ll also
thank you for saving his daughter. The quest will be completed after you end the
conversation.
Summing it up:
1) – Acquire all the needed items so that you won’t have to do so later. Then talk to
Edmond in his garden. He’ll require you to locate his daughter, Elrena, in West Ardougne.
2) – Head inside his house and talk to his wife, Alrene. Give her a dwellberry to receive a
Gasmask. Equip on the Gasmask after you receive it. Also take the spade (if you haven’t
already acquired one) and the picture of Elrena on the table.
3) – Use 4 buckets of water on the mud patch in Edmond’s garden. Then dig with a
spade on it. You’ll fall through the crack.
4) – In the cave, head west and talk to Edmond. Then use a rope on the sewer pipe
southwest of Edmond. Talk to Edmond again, and then search the pipe to enter West
Ardougne.
5) – Talk to an npc called Jethink east of the manhole about Elrena. He’ll give you a book
and tell you to go to the Rehnisons’ for further information on the whereabouts of Elrena.
6) – Head to the house north of where the sewer hole is. Open and enter the door. Go
upstairs and talk to Milli Rehnison about Elrena. She’ll tell you that Elrena is located in a
house in southeast West Ardougne.
7) – Go to the boarded up house directly south of where Jethink was. Open the door, and
the Mourner inside will tell you to go talk to Bravek in order to get a permit to enter the
house.
8) – Bravek is staying at the inn nroth of sewer hole. Go in the main lobby and open the
door to Bravek’s room. Tell the Clerk that it is urgent that you get a message to Bravek.
The Clerk will then allow you to enter.
9) – Talk to Bravek. He’ll hand you a note on how to make a headache curing potion.
Follow its direction using the ingredients Chocolate dust, bucket of milk, and snape grass.
10) – Hand Bravek the potion after you’ve successfully made it. He’ll then give you a
warrant to enter the boarded house.
11) – Head back to the house and open the west door. Climb down the stairs and talk to
Elrena in the cell. She’ll tell you to acquire a key to unlock the jail door.
12) – Climb back up the stairs and search the barrel to the northeast for a small key. Use
the key on the jail door and talk to Elrena again.
13) – Finish off this quest by speaking with Edmond down at the cave (climb back down
the manhole and up the mud pile to get out of West Ardougne).

Rs Questing Guide-1.2.14.Sheep Herder

Monday, April 26th, 2010

1.2.14. Sheep Herder
Requirement needed: Cattleprod (you’ll be directed on how to get this in the walkthrough)
Item suggested: None
Quest points required/quest completed: None
Quest points given: 4
Reward: 3,100gps
Talk to Councilor Halgrive east of the General Store in East Ardounge. Offer to
help destroy the infected sheep before they could start spreading the disease. He’ll tell
you that you’ll need some protective clothing in order to go near the sheep without being
infected with their sickness. He’ll also give you the poison feed you’ll have to use to kill the
sheep.
Head north of Halgrive into the church. Talk to Doctor Orbon and pay him 100gps
for the protective armor. Equip them on.
To get the cattleprod needed in order to move the sheep go to the barn north of
the north bank in East Ardougne. Go around to the northwest side of the fence and open
the gate. Acquire the prod on the ground. Now you’ll have to go sheep hunting (there are
four kinds of sheep that you’ll have to prod into the gate and kill). Each infected sheep
have a specific number name so that you can keep organized of which sheep you’ve
already killed.
The first sick-looking sheep is north of the north bank in East Ardougne. Prod one
of the three from the south side to make them go north, and then prod them from the east
side to make them go west (run instead of walk if you think it’s necessary). Get the sheep
in the gate and use the poison feed on it (remember to close the fence gate as it might try
to get away). It’ll eat the feed, and die. Acquire its bone and use it on the furnace. Now
that you’ve killed one sheep, it’s time to get the other three.
The second sheep is the easiest one to get in the barn. Prod one of them east and
into the fence. Kill it with the poison feed and use its bone on the furnace.
Head northwest from the barn. Locate the third sheep which is right next to the
Warrior Women. Prod it east, and then south and into the gate. Since it is so far from its
original spawning position, it might try to go back. Simply prod on it on one side and it’ll
stop for a moment. Use the same murder method that you did on the previous two sheep
to kill that one.
The forth sheep is located north of the barn near the Fishing Guild. Prod it east
and then south (this way, you won’t have to prod it south, east, then south again). Once it
is in the gate, use the poison feed on it to kill it. Pick up the bone and throw it in the
furnace.
Having killed all four sheep, head back and talk to Halgrive to get your reward of
3.1k.
Summing it up:
1) – Talk to Councilor Halgrive west of the bank south of the marketplace in East
Ardougne. Offer to kill the diseased sheep.
2) – Talk to Doctor Orbon in the church north of Halgrive and pay 100gps for the
protective sheep clothing.
3) – Acquire a prod from the barn west of the trail north of the north bank in East
Ardougne.
4) – Prod the first sheep into the gate (located near the north bank). Kill it with the poison
feed that Councilor Halgrive gave you and then takes its bone and use it on the furnace in
the barn.
5) – Prod the second sheep into the gate (located east of the barn). Use the same
method to destroy its bone.
6) – Prod the third sheep into the gate (located northwest of the barn near the Warrior
Women). Destroy its bone using the poison feed and furnace.
7) – Prod the forth sheep into the gate (located north of barn near Fishing Guild). Kill it
with the poison feed and then destroy its remains with the furnace.
8) – Talk to Halgrive for your reward.

Rs Questing Guide-1.2.13-1 Plague City

Friday, April 23rd, 2010

1.2.13. Plague City
Requirement needed: Dwellberry (spawns at McGrubor’s Wood), Rope (bought from
Arhein in Catherby, Ned in Draynor Village, or the General Store in East Ardougne),
Chocolate dust [use a pestle & Mortar on a Chocolate bar to receive a Chocolate dust
(Chocolate bar: obtainable inside Cooking Guild and also some grocery stores sell them,
Pestle & Mortar: can be purchased at all Herblaw shops], 4 buckets of water (fill up four
empty buckets at a water source), spade (there’s one in Falador in an isolated house, one
in Draynor Mansion, and one in the house where you start this quest), Milk (use an empty
bucket on a cow), Snape grass (spawns at the peninsula of Hobgoblins right next to the
Crafting Guild)
Item suggested: None
Quest points required/quest completed: None
Quest points given: 1
Reward: 2425 mining exp, Magic scroll (read the scroll immediately after you receive it.
After reading the scroll, you’ll be able to use the Ardougne Teleport magic spell)
First, acquire all the needed items. Then go and talk to Edmond near the house
directly north of the bar in East Ardougne. He’ll tell you that his daughter had gone to
West Ardougne to find out some information on the weird smell and the plague going
around.
Inside the house is Alrena, Edmond’s wife. She’ll tell you that in order to enter the
city you’ll need a Gasmask. Give her the dwellberry and she’ll hand you one. Wear the
mask and acquire the picture of Edmond and Alrena’s daughter on the table before you
head out to help Edmund dig.
Use your 4 buckets of water on the mud patch next to the cabbages and potatoes.
Then use a spade on the soil to dig through. You’ll fall down and end up in a cave.
Head west and talk to Edmond on the situation. Then head southwest until you see
a sewer pipe. Use your rope on the pipe and talk to Edmond. He’ll help you through the
pipe, but after that you’ll have to finish the objective alone. The search the pipe to
squeeze through it once you’re ready (if you want to head back up to East Ardougne then
climb up the mud pile where you fell through at).
You’ll end up in West Ardougne at the town plaza full of men and women. Find and
speak to Jethink (east of where the sewer hole is). Ask about Elena, Edmond’s daughter.
He’ll direct you to the Rehnison to return a book back for him.
Go to a one-room house north of Jethink where the Rehnisons live. Open the door
(they’ll let you come in if you have the book that Jethink gave you). Head upstairs and talk
to Milli Rehnison about Elena. She’ll tell you that Elena has been kidnapped and is now in
a building in southeast West Ardougne.
Head directly south from the Rehnison’s house (past the prayer altar and the small
shacks south of that). Locate a 1 room house with 2 boarded up doors. Try to open one of
the doors and the Mourner inside will stop you. He’ll tell you to speak with Bravek to have
his permission for you to enter the house.
 

Rs Questing Guide-1.2.12.Monk’s Friend

Friday, April 23rd, 2010

1.2.12. Monk’s Friend
Requirement needed: Jug, normal log
Item suggested: Nothing
Quest points required/quest completed: None
Quest points given: 1
Reward: 8 law runes, 2k woodcutting exp
First of all, if you’re near a General store that sells a jug then I would suggest that
you buy one right now. Go to the church south of East Ardougne (right next to the mining
site) and talk to Brother Omad to begin the quest. Ask him why he can’t sleep. He says
that it’s because some thieves broke in and stole Brother Androe’s son’s blanket, and now
the child has been crying constantly. Ask if you could help. He’ll direct you to where the
thieves are located.
Head northwest. South and a little west of the Clocktower you will see a circle of
stones (southwest of the 5 ladders outside the tower). Walk towards the center and climb
down the ladder (ladder is not visible on mini-map). Head south of the ladder and open
the door. Take the Child’s blanket located on the table to the southeast. Head back to
Brother Omad.
Talk to him again twice. He’ll request some help from you with the party he’s
hosting. Ask who Brother Cedric is. Omad replies that he sent Brother Cedric to get some
wine for the party, but Cedric hasn’t return yet. Then ask where you should look. He tells
you to look somewhere in the forest.
After the talk, head up north to East Ardougne. Acquire a jug and normal logs (a
hatchet can be bought at the General store in Ardougne). Fill the jug with water from a
water source in Ardougne. Then head to the south entrance of Ardougne Zoo. There, you
should find Brother Cedric. Talk to him twice to give him the jug of water to clear his head.
Clearly say yes when he requests your help. Talk to him a third time and he’ll report you
back to Brother Omad.
Head back to the church. Tell Omad that Cedric is on his way with the wine. Omad
will then hand you 8 law runes and then start the party. You, Omad, and whichever monk
is in the room will start dancing to the celebration. After the dance, you’ll be rewarded.
Summing it up:
1) – Talk to Brother Omad in the church south of East Ardougne. He’ll tell you to recover
Brother Androe’s son’s blanket.
2) – Head down the ladder in the stone circle northwest of the church. Go south and
retrieve the blanket from the table.
3) – Give Omad back the blanket. He’ll then tell you to direct Brother Cedric back with the
wine for a party.
4) – Acquire a jug filled with water and 1 normal 3 set logs. Head to the south entrance of
Ardougne Zoo and talk to Brother Cedric three times.
5) – Make your way back to Brother Omad, who’ll reward you for your assistance.

Rs Questing Guide-1.2.11-7 Monkey Madness

Thursday, April 22nd, 2010

9) – Once you land, talk to Waydar, and then Lumbo. Lumbo can be found on the shore.
Your character will ask Lumbo to sail you to the island west of Crash Island, Ape Toll.
Lumbo won’t agree to take you because he has a duty to do, so talk to Waydar to try to
convince Lumbo to take you. Then the screen will zoom to the Foreman and G.L.O.
Caranock talking to each other.
10 – Once you gain control of your character, move him/her west. Then head north and
attempt to pass between the cliffs. Arrows will then be shot at you and you’ll become
unconscious.
11) – You’ll wake up in a jail cell. There are 2 beasts guarding the area. They’ll knock you
out if you’re in their line of sight; they’ll even knock you out if you stand near the gate of
your cell. The good thing is that only one of the beasts will be patrolling the pathway from
your cell to the exit, while the other beast will be resting in the room at the entrance. Once
you see the patrolling beast heading away from your cell, pick the lock. If you see him the
beast coming back then head to the room to the west of your cage. Follow the beast
behind his back at least 2 paces away and then run out of the jail when he moves into the
resting room.
12) – Head around the jail house to the north (there are monkey archers to the south and
they’ll attack you on sight). Head down the pathway between the craft shop and temple.
Run to the southeast until you see a building with npc monkeys. Talk to Garkor, leader of
the 10th squad, who is nearby. He’ll direct you to Zooknock, but before you go to
Zooknock you might want to acquire the items that he’ll need.
13) – Now go northwest a few paces away from the cliffs. Head to the back of the building
east of the rune shop. Be cautious, every creature on the island will try to attack you on
sight, even the store owners. Open the back door of the house with the trapdoor in the
middle. Search the crate closest east to the trapdoor. Take some monkey denture. Then
search the crate farthest southeast of the room and choose to head down.
14) – Your character will fall through the crate. Move northwest and search the middle of
the 7 crates in the northwest corner of the room for an M’amulet mould. Get back out of
the island. Acquire a gold bar and a ball of wool.
15) – From the deploying point of where Lumbo dropped you off, head west until you see
a dungeon. Head down the bamboo ladder.
16) – Manipulate through the passageway to the end of the cave. Talk to Zooknock, and
hand him the gold bar, M’amulet mould, and the monkey denture. He’ll then give you an
enchanted bar.

Rs Questing Guide-1.2.11-8 Monkey Madness

Thursday, April 22nd, 2010

17) – Head back out of the dungeon. Go back up between the cliffs again and get
yourself jailed. Pick lock the jail cell and go to the temple with a prayer altar just east of
the jail. It is necessary to activate Protect from Melee on while in the room. From the west
entrance, move directly east to the other side and open the trapdoor, then climb down.
18) – Use your enchanted bar on one of the walls of flames (there is one to the south and
one to the north of the rope). Once you have done so, climb back up the rope and head
back out of the temple. Find a safe place to stay at and use your ball of wool on the
M’speak amulet. Then wear it.
19) – Go to the first house west of the jail. Stay in there until The Monkey’s Aunt heads
out of the yard to your west. Then go talk to the Monkey Child twice. Say that you’re his
uncle. Once the conversation is over, head back to the house and wait until The Monkey’s
Aunt finishes her route in the garden. Then go to the garden, pick 5 bananas from the
trees, and talk to the Monkey Child. Talk to him again and he’ll give you his toy, a monkey
talisman.
20) – Bring the monkey talisman and a monkey bone from a regular monkey back to
Zooknock. Use the two items on Zooknock and he’ll hand you a Monkey greegree.
Whenever you hold the staff, you’ll instantly be transformed into a monkey.
21) – As a monkey form, head back to where Garkor is. The creatures on the island won’t
attack you as long as you’re holding the talisman. Have a conversation with Garkor, and
then talk to one of the Elder Guards next to him.
22) – Head to the west cliff next to the entrance to Marim. Climb the ladder, cross the
platform, climb down the ladder, and then talk to Kruk. He’ll instantly bring you to
Awowogei’s house.
23) – Talk to Awowogei. He’ll tell you to rescue one of the monkeys from Ardougne Zoo.
Get yourself to East Ardougne somehow. Go to the zoo.
24) – When in the zoo, hold the Monkey greegree and you’ll transform into a monkey.
Talk to the Monkey Minder, and he’ll capture you in the monkey cage. Talk to one on the
monkeys to get it to hide in your backpack.
25) – Remove the talisman from the weapon slot. Talk to the Monkey Minder again and
he’ll let you out.
26) – Now, head back to Grand Tree to go to Ape Atoll. Do not teleport while the monkey
is in your inventory or else it’ll disappear.
27) – Once on Ape Atoll, head back to Awowogei’s place. Deliver the monkey to
Awowogei and then talk to the south Elder Guard to let you out.

Rs Questing Guide-1.2.11-6 Monkey Madness

Wednesday, April 21st, 2010

Royal Guard training program:
You can begin this training program by talking to Daero in the first floor of Grand
Tree. He’ll ask you what you would like to focus on increasing: strength and stamina (hp)
or attack and defence. Pick the one that you desire. You’ll gain 35k exp for the two skills
that you pick and 20k exp for the two other combat skills that you didn’t pick. Passing this
program requires nothing of your effort. The screen will fade to black and several hours
later you’ll have received the extra experiences.
Summing it up:
1) – Talk to King Narnode Shareen in Grand Tree and he should give you a Gnome royal
seal.
2) – Go to the Shipyard east of Shilo Village on Karamja. Go in the house and talk to
G.L.O. Caranock.
3) – Go back to Grand Tree and talk to King Shareen. You’ll be directed to go talk to
Daero.
4) – Head to the first floor of Grand Tree and go east towards the bar. Locate and talk to
Daero. Ask all of the questions and then select “Leave…” Daero will then blindfold so that
you will not know the location of the blindfold.
5) – Talk to Daero again; you’ll be introduced to Waydar, the flight commander.
7) – Go and operate the reinitialisation panel. Solve the puzzle. The screen will then
rumble and slowly begin to fade.
8) – Speak with Daero, and then talk to Waydar when you have all the necessary items
and are ready to go to Crash Island.

Rs Questing Guide-1.2.11-5 Monkey Madness

Wednesday, April 21st, 2010

Talk to the south Elder Guard to leave. Head to Garkor and speak with him again.
He’ll mention that while in the cave, the 2 gnomes under Zooknock overheard some
disturbing news. The screen will then fade to G.L.O. Caranock and Waydar talking to
Awowogei suggesting that he kill the prisoners in the jail. Caranock will suggest using a
high magic spell to teleport all of the members of the 10th squad to one location, and that
to kill the members he’ll use one of Glough’s “pet” to do the job (the “pet” is the Jungle
Demon). Then the screen will zoom back to your character.
Talk to Garkor again. He’ll explain that as long as a person wears the 10th squad
sigil then they are considered as a member of the 10th squad. He states that the high
mage will determine who’s a member of the 10th squad by the sigil. The leader will then
give you a fake duplicate of the 10th squad sigil.
Now, before you wear the sigil, get prepared. This means fill your inventory with
food, equip your best weapon and armor, and maybe have a few prayer potion doses.
When you fight the monster, make sure that your prayer point is full and have either
Protect from Magic or Protect from Melee on or else it’ll be quite difficult to kill the Jungle
Demon. Wear the sigil when you’re ready
The screen will start to shake violently. You and the rest of the members of the 10th
squad will all be teleported to a bamboo-floored room. Once you end the conversation
with Garkor, the demon will appear. Your gnome allies will all start attacking it. However,
the person it’ll try to go for is you, so prepare yourself. The demon will both use magic and
melee to hit you. It is quite difficult to predict what his next move will be, so just stick to
only activating one of the prayer spells (you can only have one of the last three prayer
spells on at one time). Heal yourself continuously. Hopefully you have brought good food.
The dragon can also heal itself if its health is low. When you examine that you’re about to
die then teleport out and restock yourself. Remember to remove the sigil after you do or
else the screen will start shaking again in a minute or two. Wherever you are, wear the
sigil again to restart the battle. If you’ve lost the sigil then come back and talk to
Waymottin in the cave for a new one.
Tip: If you REALLY can’t beat the dragon by yourself then consider taking this plan
into effect. South of the room where you fight the demon is a ledge that you can hang on.
To get there, go to the middle of the room and head pass the bridge. As long as you’re on
the ledge, you’ll be absolutely safe from the demon’s attacks. Once you’re on the ledge,
head west and you’ll begin to see your comrade gnomes attacking the demon (there is a
trap on the west side of the ledge. It’ll barely inflict any damage on you though if you cross
it). The gnomes will usually hit 1s on the demon, so just wait it out until the demon’s health
goes down to less than 10. Then go run and slash a blow on the demon. Also, if you want
then consider bringing some runes or long range equipments to attack the demon while
on the ledge.
Once the demon is dead go talk to Garkor and he’ll direct you to report back to
King Narnode Shareen. Then talk to Zooknock to get out. He’ll teleport you to Karamja.
From there, you can either teleport off of Karamja or use the gnome glider near the shore
southeast of where you are.
Go back to Grand Tree and speak to the king. He’ll then reward you with items
from his Royal Treasury. If you ever want to head back to Ape Atoll or Crash Island then
talk to Daero.

Rs Questing Guide-1.2.11-4 Monkey Madness

Tuesday, April 20th, 2010

Once you’ve reached a safe destination, attach the ball of wool to the M’speak
amulet. Equip it on. Without it, you won’t be able to know what the creatures on the island
are saying. Head on over to the house west of the jail. Wait for The Monkey’s Aunt to go
into the house to the west. If the aunt catches you, she’ll order 2 guards to come and
knock you out. If this happens, you’ll end up in the jail again. Head over to the Monkey
Child and talk to him. He claims that he shouldn’t be talking to strangers, so talk to him a
second time. Say “Well I’ll be a monkey’s uncle” when he asks who you are. End the
conversation, and head back to the house east of you. The aunt should be heading back
to the yard, so wait until she leaves again. Head back over to the yard and search the
banana trees to get 5 bananas. Then talk to the Monkey Child again. Ask the two
questions before the aunt comes back. Head back to the house for protection. After the
aunt leaves again, talk to the Monkey Child and give him the 5 bananas. Talk to him again
and he’ll give you the toy that his aunt gave him.
After you receive the Monkey talisman, head back to the dungeon where Zooknock
is (teleport out of island if necessary). Follow the path towards Zooknock. Use the Monkey
talisman on Zooknock. Then use the monkey bone on Zooknock. He’ll hand you back the
enchanted monkey talisman, which is now called a Monkey greegree.
As the screen fades, you’ll see G.L.O. Caranock and Waydar talking to each other.
You see that Waydar is working for Glough, too. They plan to somehow kill off the Royal
Guard and be rewarded and promoted for it. They’ll also mention that King Narnode
Shareen might put up an invasion against humans if he were informed that the humans
were to be blamed for the issue of the 10th squad.
The screen will zoom back to your character. Hold the talisman. When you hold it,
you’ll turn into a monkey. As a monkey, the only thing that’ll change is that creatures on
the island won’t attack you. So as long as you hold the talisman, you’ll be safe from being
attacked. However, you won’t be able to attack other creatures as a monkey.
Head back to the entrance of the dungeon in your new monkey form. Head up
between the cliffs, and open the gate. Now that you’re a monkey, you’ll be able to buy
merchandises at the shops on Ape Atoll. Notice that at the rune shop, you’ll be able to buy
law runes for 240gps and the elemental runes so that you can teleport off of the island.
Now, go to where Garkor is. Talk to him. He’ll then need you to send an audience to
Awowogei and to claim that you are a monkey from Karamja seeking an alliance. Then
talk to one of the Elder Guards next to the house.
To enter the house where Awowogei is, you’ll need to receive permission from
Kruk, one of the Monkey archers on top of the cliff to Marim (you may recall that Kruk was
the one that ordered the gate to be opened). Head to the west cliff, and go around to the
west side. Go up the hill. Head north and climb up the bamboo ladder. Head over to the
east side and climb down the ladder. You’ll find Kruk, a lvl149 monkey, next to the ladder.
He’ll then take you to Awowogei’s shrine. Greet Awowogei. Uwogo, one of the two
monkeys in the house, will disagree with the alliance. However, Awowogei will ask for
Muruwoi’s opinion. He’ll say that you seem trustworthy. The leader will then request that
you rescue one of the monkeys from the Ardougne Zoo before he’ll approve of the
allianace. Talk to the Elder Guard to the south to leave the house. Now, find a form of
transportation to Ardougne Zoo (go to the rune shop and trade with Tutab to buy
teleportation runes if you want to).
Once at East Ardougne, head to the zoo. Make sure that you have 1 free
inventory space available. Then hold your talisman (you’ll be able to transform into a
monkey if you’re in the zoo). Find the Monkey Minder, and talk to him.
Once you’re in the monkey cage, locate a monkey that you can talk to and speak
with it. He’ll hide in your backpack. Transform back into a human (remove the greegree).
Talk to the Monkey Minder again and he’ll let you out. The monkey in your backpack will
continuously complain, so just ignore it.
Head back to the Grand Tree by foot. Do not teleport or else the monkey will
disappear. Talk to Daero again and make your way to Ape Atoll. Once you arrive there, be
sure to hold your Monkey greegree. Head to Marim, and go talk to Awowogei again. You
won’t have to ask for Kruk’s permission this time, just talk to the Elder Guard and he’ll let
you through. Talk to Awowogei. He’ll need more time to consider the alliance, but he’ll
approve of you and take the monkey in your backpack.

Rs Questing Guide-1.2.11-3 Monkey Madness

Monday, April 19th, 2010

Then, once you have the M’amulet mould, the only way out of the place is by either
teleporting out, with some type of teleportation item, or dying. If dying is your only option,
and you want to die quickly then head west in the dungeon. Climb up the rope. Then to
the north or west side of the shack and wait until the monkeys kill you (sometimes, if
you’re lucky, you’ll become unconscious and end up in the jail again).
If you’ve teleported off of the island, then it would be wise for you to use this time
to restock your inventory on food or anti-poison potion, and be sure to acquire some runes
to teleport out of the island. Then head back to Ape Atoll. To do this, go to the first floor of
Grand Tree and talk to Daero. Then talk to Waydar, and then Lumbo to sail you to Ape
Atoll. Be sure to have a teleportation method out of the island again, and that you have
the gold bar, monkey bone, and M’amulet and denture.
From the location of where Lumbo deployed, head west until you see a dungeon.
Climb down. Head under the first canopy to the east of you. You’ll notice that the screen
will start to shake. Every so often this will happen. If you aren’t underneath a shelter then
you’ll receive a small amount of damage. Keep going east. Dodge the lvl98 Monkey
zombies and turn north. Follow the pathway west and then east. Then head south, turn
the corner, and go north. Avoid every Monkey zombies as they can be quite annoying
getting in your way. At the end of the path, turn west and head towards the other side. In
this chamber you’ll encounter lvl142 skeletons. Avoid getting into contact with them, and
just round the 4 corners. Then head all the way west, north, and east. Near the middle of
the pathway north, you’ll find a kind of bear trap. If you have one, you can use a plank on
the trap and freely cross over. You’ll acquire your plank back after you cross. If you cross
this trap without using a plank, you’ll receive critical damage (around half a dozen). There
are also many booby traps in the area; however, you won’t be able to manipulate through
them with the plank.
At the end of the dungeon you’ll find Zooknock nearby 2 gnomes, Waymottin and
Buckwicket. Talk to Zooknock. You both will then share your story to each other (about
how you and Zooknock got to where they are). Then Zooknock will explain to you that he
will transform you into a monkey, so that you will be able to rescue the captives. If you
want, then ask him questions about the items required to turn you into a monkey. The tell
him you’ll be back later.
Now, use the M’amulet mould on Zooknock. Your character will hand Zooknock
the mould. After you do this, then use the monkey dentures on Zooknock. Last, hand
Zooknock the gold bar (the order in which you give Zooknock the items does not matter).
Wait for awhile for Zooknock to hand you back the M’amulet mould and an enchanted bar.
Head back out of the dungeon (or teleport out and get back on the island with
Lumbo). Make sure that you now have a ball of wool, the enchanted bar, and monkey
bones obtained from regular monkeys. Go up between the two cliffs on Ape Atoll and get
shot down by the monkeys. Pick lock your way out of the jail like you did before and this
time head east to the large house with the prayer altar. This temple has got some lvl167
Monkey guard, so I suggest you activate the Protect from Melee prayer skill on as you’ll
need to infiltrate past the monkey guards. If you need to, while in the room, recharge your
prayer points at the prayer altar to the north if it gets too low.
Head to the middle-east corner of the room. Try not to let the guards corner you, or
else you won’t be able to move. Open the trapdoor and head down. You’ll notice there are
two walls of flames down in the basement, and some lvl98 Monkey Zombies. Use your
enchanted bar on either the north or south one (doesn’t matter which), then climb back up
the rope and run out of the temple. If the monkey guards somehow manage to trap you on
all sides, then either kill one of them and then run away or teleport out.